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Powerlust Masteries & Talents

Up to level 50: 5-8 Mastery points per level (350 total) + 1 Talent point per level. Legend: 1 Mastery point per level, 1 Talent point every 10 levels. Mastery level = points to invest to unlock it.
Effects marked as "final" multiply with each other. They are applied last and are among the strongest multipliers in the game.
Many values and interactions shown on this page are not displayed in the game.

weaponWeapon

Increases your damage when using weapons by 5% per level.

Rage

Weapon crit hits have a 10/20/30/40% chance to generate 10 energy — Lvl 1/4/7/10.

Sharper blade

Increases your weapon damage by another 10/20/30% — Lvl 4/7/10. Additive to Weapon Mastery.

Despair

When low on health (<25%) you deal additional 10/20/30% final weapon damage — Lvl 1/4/7.

finesseFinesse

Increases your crit chance by 1% per level.

Deflector

Lower cost of projectile deflection by 3/6/9 — Lvl 1/4/7. All special melee attacks deflect projectiles — Lvl 10.

Mana thirsty

+10/20/30% final damage when low on energy (<25%) — Lvl 4/7/10.

Brutal crits

Increased crit damage by 25/50/75% — Lvl 1/4/7. Additive to the Crit Dmg stat.

fencingFencing

Increases one handed weapons damage when not using a shield by 5% per level.

Quickness

Increased movement speed by 3/6/9/15% — Lvl 1/4/7/10. Additive to Speed stat.

Treacherous blade

Melee attacks (All weapons) have a 10/20/30% chance to cause bleed — Lvl 4/7/10. Additive to Vicious aim from Polearm Mastery.

Efficiency

Lower energy cost of melee abilities when not using a shield by 10/20/30% — Lvl 1/4/7.

berserkerBerserker

Increases two handed weapons damage by 5% per level.

Power generator

Basic melee attacks (All weapons) generate 25/50/75/100% more energy — Lvl 1/4/7/10. Additive to Efficient strikes from Polearm Mastery.

Too much to handle

Melee crit hits (All weapons) have a 3/6/10% chance to stun — Lvl 4/7/10.

Brute force

Melee attacks (All weapons) have 5/10/15% chance to cause cripple — Lvl 1/4/7.

polearmPolearm

Increases polearm damage by 5% per level.

Efficient strikes

Basic melee attacks (All weapons) generate 25/50/75/100% more energy — Lvl 1/4/7/10. Additive to Power generator from Berserker Mastery.

Hard kick

Melee attacks (polearm only) have 25/50/75% more knockback — Lvl 4/7/10.

Vicious aim

Melee attacks (All weapons) have a 10/20/30% chance to cause bleed — Lvl 1/4/7. Additive to Treacherous blade from Fencing Mastery.

archeryArchery

Increases damage done by bows by 5% per level.

Can't catch me

Your arrows have basic -> super strong knockback — Lvl 1/4/7/10.

Count your arrows

Every 6th/5th/4th arrow crits — Lvl 4/7/10.

Vicious arrows

Bow attacks have 5/10/15% chance to cause bleed — Lvl 1/4/7.

vitalityVitality

Increases your health by 3% per level.

Drink up

Potions give 5/10/15/25% more health — Lvl 1/4/7/10. Additive to the base 40% heal.

Endurance

Additional 5/10/15% health — Lvl 4/7/10. Additive to Vitality Mastery.

Big belt

You can carry 1/2/3 more potions — Lvl 1/4/7. Additive to the base of 2 potions.

armorArmor

Increases your armor class by 5% per level.

Tough as nails

Your armor is increased by 15/30/45/60% — Lvl 1/4/7/10. Additive to Armor Mastery.

No surprises

You have a 25/50/75% chance to avoid critical hits — Lvl 4/7/10.

Can't touch this

You have a 10/20/30% chance to reflect physical damage back to enemies around you — Lvl 1/4/7. Damage is reduced by your own armor.

magic-resMagic res

Increases your magic res by 5% per level.

Magic doesn't work

Your magic resistance is increased by 15/30/45/60% — Lvl 1/4/7/10. Additive to Magic res Mastery.

A small gift

You get 10/20/30 energy every time you're hit by a spell — Lvl 4/7/10.

Wizard slayer

Increased final damage against casters by 15/30/50% — Lvl 1/4/7.

meditationMeditation

Increases the energy cap by 10% per level.

More power

You get a 25/50/75% bonus to energy — Lvl 4/7/10. Additive to Meditation Mastery.

No pressure

Increases energy generation by 1/2/3/5% of max energy per second — Lvl 1/4/7/10.

I like my energy

Increased resistance vs energy draining effects: 50% / full resistance / give energy instead — Lvl 4/7/10.

shieldShield

Increases block by 1% per level. Does not require a shield.

Revenge

First melee attack after a successful block will get 10/20/30/50% final damage bonus — Lvl 1/4/7/10.

Skillful riposte

If you block 2/3 hits without attacking, Revenge damage bonus is multiplied by ×2/×3 — Lvl 7/10.

Heavy armor

You get 10/20/30% final armor bonus when low on energy (<25%) — Lvl 1/4/7. Not shown in UI.

sorcerySorcery

Gives 5% more Spellpower per level. Additive to the Spellpower stat.

Multitalented

Lowers the energy penalty of using spells without the needed Mastery by 10/20/30/50% — Lvl 1/4/7/10.

Devastating power

Gives 15/30/50% more Spellpower — Lvl 1/4/7/10. Additive to the Spellpower stat.

Unexpected energy source

Spell crit hits (min 5% of enemy max health) have a 10/20/30% chance to generate 10 energy — Lvl 1/4/7.

fireFire

Gives 5% more fire damage per level. Additive to the Fire Dmg stat.

Burn

Enemies hit by fire damage have a 25/50/75/100% chance to start burning for 2s — Lvl 1/4/7/10.

Burn burn

Increases the time the enemies are burning by 1/2s — Lvl 4/7.

Fire hurts

You deal 10% more final damage to burning enemies — Lvl 10.

Fire resistance

Increased resistance vs fire magic by 15/30% — Lvl 1/4.

arcaneArcane

Gives 5% more arcane damage per level. Additive to the Arcane Dmg stat.

Destruction is power

Killing an enemy with an arcane spell gives you 10/20/30/50 energy — Lvl 1/4/7/10.

Arcane protection

Increased chance for block by 3/6% — Lvl 4/7. Additive to the Block stat.

Arcane resistance

Increased resistance vs arcane magic by 15/30% — Lvl 1/4.

Arcane shield

You get 10 energy every time you get hit by a spell — Lvl 7.

waterWater

Gives 5% more water damage per level. Additive to the Water Dmg stat.

Water is wet

25/50/75/100% chance to make the enemy wet decreasing his speed for 3s when doing water dmg — Lvl 1/4/7/10.

Clumsier than ever

Allow the wet effect to stack up to 2/3 times — Lvl 1/4.

Lightning hurts

Wet enemies take 25% additional final damage when hit with lightning — Lvl 10.

Water resistance

Increased resistance vs water magic by 15/30% — Lvl 1/4.

shadowShadow

Gives 5% more shadow damage per level.

Trapped power

You get 10/20/30 energy for every trap you disarm — Lvl 1/4/7.

Trapped power IV

You become invulnerable to traps and drain 10 energy from them every time you're hit — Lvl 10.

Assassin's blade

You deal 50/100/150/200% more melee and 25/50/75/100% more shadow damage after leaving the shadow— Lvl 1/4/7/10.

Shadow resistance

Increased resistance vs shadow magic by 15/30% — Lvl 1/4.

necromancyNecromancy

Gives 5% bonus health to your undead minions per level. Golems are undead.

Power to the dead

Your undead minions deal 20/40/60/100% more final damage — Lvl 1/4/7/10.

More corpses

You can have 1/2/3 more skeleton / 1 more golem — Lvl 1/4/7/10.

Speedy bonezales

Your minions are faster (movement) — Lvl 1.

Dead body

Resistance to poison: 50%/immune — Lvl 4/7.

lightningLightning

Gives 5% more lightning damage per level.

Stable power

You minimum lightning damage is 10/20/30/40% of the average damage instead of 1 — Lvl 1/4/7/10.

Shock

Lightning crit hits have a 1/2/3/5% chance to stun — Lvl 1/4/7/10.

Lightning resistance

Increased resistance vs lightning magic by 15/30% — Lvl 1/4.

illusionIllusion

Gives 5% more Illusion damage per level. 5 mirror images at same time max, then explosion of the oldest when a new is spawned.

It's a trap

Your mirror images deal 75/112/150/225 damage when they die — Lvl 1/4/7/10. Damage is increased by Illusion Mastery bonus × Spellpower × Spellpower.

Last resort

You have a 15/30/45/100% chance to spawn a mirror image when your health gets below 30% — Lvl 1/4/7/10.

Lucky surprise

crit hits have a 2/4/6% chance to spawn a mirror image — Lvl 1/4/7.

lightLight

Gives 5% more Light damage and healing (Heal Ability) per level.

Everlasting prayer

Heal, Bless, Angelic protection and Divinity duration increased by 20/40/60/100% — Lvl 1/4/7/10.

Rest in peace

10/20/30/50% final damage bonus against the undead — Lvl 1/4/7/10.

Burning light

Light magic spells deal 10/20/30% more final damage — Lvl 1/4/7.

luckLuck

Increases gold find by 5% per level. Additive to the Gold Find stat.

Seasoned tracker

10/20/30/50% higher chance to find energy and health pickups — Lvl 1/4/7/10.

Treasure hunter

50% higher chance to find rare / epic / unique and better items — Lvl 4/7/10.

tradingTrading

Decreases the cost of items in shops by 5% per level.

Greedy adventurer

higher quest gold rewards by 20/40/60/100% — Lvl 1/4/7/10.

Deal finder

Lower ability learning and upgrade prices by 10/20/40% — Lvl 4/7/10.

Cheap parts

Lower item upgrade and modification gold prices by 10/20/30% — Lvl 1/4/7.

legendLegend

Unlocked at level 50.

Beyond grandmaster

You can upgrade abilities up to level 13/16/20/25 — Lvl 1/4/7/10.

Legendary energy

You gain 1 base energy per legend level — Lvl 4.

Legendary health

You gain 1 base health per legend level — Lvl 10.

Legendary wealth seeker

You gain 0.3% Gold Find per legend level — Lvl 1. Additive to the Gold Find stat.

Legendary item seeker

You gain 0.1% Magic Find per legend level — Lvl 4. Additive to the Magic Find stat.

Legendary destroyer

You deal 0.5% more final damage per legend level — Lvl 10.