Powerlust Abilities
Base damage is increased by Spellpower (or Spellpower × Spellpower = Sp^2),
masteries, talents, and other bonuses.
Overload: 200% / 300% cost for 200% / 300% damage or duration. If the ability scales with Sp^2, Overload becomes 400% / 900% cost.
Mastery requirement: abilities cost more if your Mastery is below the required level. Base cost 50 → Mastery 4, 150 → 7, 300 → 10.
Malus: +25% cost per missing Mastery level.
Abilities cast by item perks or set bonuses always use 100% overload, at the same rank you have upgraded that ability to.
Effects marked as "final" multiply with each other.
They are applied last and are among the strongest multipliers in the game.
Many values and interactions shown on this page are not displayed in-game.
En: Energy gained / used, Dur: Effect duration, Dmg: Base damage, OL: Stat affected by Overload, Desc: Ability description, Up: Ability upgrade bonus, E: Expert bonus (Mastery Lvl 4), M: Master bonus (Mastery Lvl 7), GM: Grandmaster bonus (Mastery Lvl 10)
Weapon
Basic attack:
En: +15, Dmg: 100%, Desc: Fast melee attack, Up: 5×(Lvl-1)% base dmg increase, E: 5% bonus to Crit Chance, M: Final dmg ×1.2, GM: 10 more Energy per hit
Power strike:
En: -30, Dmg: 300%, OL: Damage, Desc: Strong melee attack (wide), Up: 10×(Lvl-1)% base dmg increase, M: 5% bonus to Crit Chance, GM: Final dmg ×1.2
Roll:
En: -10, Desc: Quick roll forward, Up: -(Lvl-1) Energy cost
Crippling strike:
En: -30, Dur: 2s, Dmg: 300% × 2, OL: Damage, Desc: Melee attack that slows enemies (Cripple), Up: 10×(Lvl-1)% base dmg increase, M: 5% bonus to Crit Chance, GM: Final dmg ×1.2
Deflect projectiles:
En: -30, Dmg: 100% × 2, OL: Damage, Desc: Deflect enemy projectiles, Up: -(Lvl-1) Energy cost, M: 5% bonus to Crit Chance, GM: Final dmg ×1.2
Bleeding strike:
En: -60, Dur: 3s, Dmg: 100% + 6 × 60% ticks, OL: Damage, Desc: Melee attack that inflicts Bleed, Up: 10×(Lvl-1)% base dmg increase, GM: Final dmg ×1.2
Achilles:
En: -100, Dmg: 600%, OL: Damage, Desc: Cool melee attack dealing a ton of damage, Up: 10×(Lvl-1)% base dmg increase
Shield
Shield pirouette:
En: -30, Dur: 1s, Desc: Interrupt enemies around you (Stun + Knockback), Up: +10×(Lvl-1)% Stun duration, M: Bigger Knockback, GM: Energy cost -10
Block:
En: -50, Desc: Block chance stat +20% (additive) for the next 2 hits taken, Up: -(Lvl-1) Energy cost, M: Next 3 hits instead of 2, GM: Block chance ×2 (instead of +20%)
Shield bash:
En: -80, Dur: 2s, Desc: Short Stun of 2s, Up: +10×(Lvl-1)% Stun duration, GM: Energy cost -10
Archery
Arrow strike:
En: +10, Dmg: 100%, Desc: Fast bow attack, Up: 5×(Lvl-1)% base dmg increase, E: 5% bonus to Crit Chance, M: Final dmg ×1.2, GM: 5 more Energy per hit
Fiery arrow:
En: -30, Dmg: 100% + 200 Fire, OL: Magic damage, Desc: Fiery bow attack, Up: 10×(Lvl-1)% base dmg increase, M: Final physical dmg ×1.2, GM: Increased explosion radius
Arcane arrow:
En: -30, Dmg: 100% + 100 Arcane, OL: Magic damage, Desc: Marks the enemy, next 6 physical hits on this target will generate 5 Energy each, Up: 10×(Lvl-1)% base dmg increase, M: 10 hits instead of 6, GM: 10 Energy instead of 5
Lightning arrow:
En: -30, Dmg: 100% + 1-200 Lightning, OL: Magic damage, Desc: Lightning bow attack, Up: 10×(Lvl-1)% base dmg increase, M: Crit Chance ×2, GM: Final dmg ×1.2
Poison arrow:
En: -30, Dur: 3s, Dmg: 100% + Poison, Desc: Poison bow attack for 3s, Up: 10×(Lvl-1)% physical base dmg increase, M: Poison lasts 2 more seconds, GM: Final physical dmg ×1.2
Arcane zap:
En: -60, Dur: 2s, Dmg: 100% + 250 Arcane, OL: Magic damage, Desc: Arcane bow attack stunning the enemies for 2s, Up: 10×(Lvl-1)% base dmg increase, GM: Final physical dmg ×1.2
Lingering fire:
En: -60, Dmg: 100% + 50 ×6 ticks fire, OL: Magic damage, Desc: Bow attack that leaves fire on the ground, Up: 10×(Lvl-1)% base dmg increase, GM: 6 ghost archers fire in line, dealing the fire dmg part
Cold blast:
En: -100, Dur: 2s, Dmg: 100% + 100 Water, OL: Magic damage, Desc: Freezing bow attack, Up: 10×(Lvl-1)% base dmg increase